About Me
I am a highly adaptive and dedicated game designer with a love for creating interesting systems and experiences. I have experience in all facets of game design, however, my interests lie in designing and prototyping gameplay systems and mechanics. I love learning and applying new skills to fit the needs of teams of any size. My continuing education in game development has given me the skills to work in and out of the engine to create memorable experiences. When not working on my own games, you can find me listening to music, watching Netflix, or attempting to learn guitar.
Professional Qualifications
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Mechanics and Systems Design
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Rapid Prototyping & Iteration
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UX/Product Design
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Product Owner Experience
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QA & Agile Development
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Documentation
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Scrum Master Certified
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Remote Work Experience
Technical Expertise
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4 years of Unity 3D
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Proficient in Unreal Engine 4
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C++, C#, and Unreal Blueprints
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Adobe Illustrator and XD
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Microsoft Office Suite
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Version Control (GIT/SVN)
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Agile Project Tracking Tools
Development Expertise
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Ubisoft Game Lab Competition 2021, Best Game Design nominee
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4+ Years of Game Design & Production Experience (2018-2022)