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A Gameplay and Systems Designer passionate about bringing innovative experiences to life, games or otherwise.

Role: Lead Gameplay & UI Designer

Tools: UE4, Blueprints, Git, Adobe Illustrator

Responsibilities:

  • Collaborated with the product owner to design and document the game's primary and secondary loop.

  • Created physical and digital prototypes to prove the fun of the gameplay.

  • Designed and implemented most of the game's UI.

  • Iterated gameplay and UI based on QA feedback.

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Role: Product Owner & Systems Designer

Tools: Unity, C#, Git, Adobe Illustrator

Responsibilities:

  • Designed and documented all of the game's systems and mechanics from inception to completion.

  • Assisted with managing a team of 18 talented developers. 

  • Iterated gameplay, narrative, and level design based on quality assurance testing and tools.

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Role: Systems & UI Designer

Tools: Unity, C#, Git, Figma

Responsibilities:

  • Conceptualized and tested card functionality, progression system, and deckbuilding using a physical prototype made of flashcards.

  • Worked with a team of 3 other talented game developers for the Brackeys Game Jam 2022.2. 

  •  Assisted team by implementing cards in-engine and creating UI blockouts

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Role: Systems Designer

Tools: Unity, C#, Git, Adobe Illustrator

Responsibilities:

  • Created and balanced a complex crafting system based on combining words to create potions.

  • Designed, documented, and implemented UI in the engine.

  • Organized and ran remote Quality Assurance Testing during the game’s development period.

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