Role: Lead Gameplay & UI Designer
Tools: UE4, Blueprints, Git, Adobe Illustrator
Responsibilities:
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Collaborated with the product owner to design and document the game's primary and secondary loop.
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Created physical and digital prototypes to prove the fun of the gameplay.
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Designed and implemented most of the game's UI.
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Iterated gameplay and UI based on QA feedback.
Role: Product Owner & Systems Designer
Tools: Unity, C#, Git, Adobe Illustrator
Responsibilities:
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Designed and documented all of the game's systems and mechanics from inception to completion.
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Assisted with managing a team of 18 talented developers.
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Iterated gameplay, narrative, and level design based on quality assurance testing and tools.
Role: Systems & UI Designer
Tools: Unity, C#, Git, Figma
Responsibilities:
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Conceptualized and tested card functionality, progression system, and deckbuilding using a physical prototype made of flashcards.
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Worked with a team of 3 other talented game developers for the Brackeys Game Jam 2022.2.
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Assisted team by implementing cards in-engine and creating UI blockouts
Role: Systems Designer
Tools: Unity, C#, Git, Adobe Illustrator
Responsibilities:
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Created and balanced a complex crafting system based on combining words to create potions.
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Designed, documented, and implemented UI in the engine.
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Organized and ran remote Quality Assurance Testing during the game’s development period.